So, one month into my Final Project at Full Sail University, and so much has happened.
For starters, the first thing we had to do was submit a high-concept pitch for a game. Here’s mine:
This was just a general feel for a game. Showing off what it could be at its core. Much to my delight, the instructors behind the Final Project courses decided it was good enough to be approved. Out of about 30 designs submitted by fellow students, mine was 1 of 9 to get approved! This itself was a great feeling, but then my team said that it was their top choice to work on!
So over the past month, that’s what we’ve been working on. Creating a prototype for The Depths of Space. It’s been a fairly stressful month, as expected, but we’ve managed to get a very solid build. The following video is a brief showcase of what the prototype can do.
EDIT: Sorry, but there is no sound coming from the game just yet. Also, because this is a prototype, all assets are just placeholders.