Final Project

TDoS Supply Depot Asset

So this is a basic asset that I created while working on the final project at Full Sail University that I completely forgot to post to this portfolio! It was intended to function essentially as a loot box, giving the play a random module or two after destroying it. I modeled 2 separate assets, the first being an individual crate and the second being the station that holds them. They aren’t anything particularly fancy, but I created them entirely from UDK’s BSP brushes. They system for editing them is a little clunky when trying to make anything really detailed, but I feel like these came out pretty well, all things considered.

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Full Sail Final Project

So, four long months have brought me here. The final project for Full Sail University is finally complete. And here it is for you to see! We’re all pretty proud of the work we did. There are still a few bugs and some issues we ran into when cooking this (some textures missing in the 3rd Chapter), but the gameplay is where we want it. Unfortunately we ran out of time to give all the different modules something other than their placeholder models. I’m providing a video showcase and the link to the .exe for the build if you wish to play!

https://www.dropbox.com/s/4rqpzw5f2ellpay/UDKInstall-TDOS_Gold.exe?dl=0

The First Month: A Prototype

So, one month into my Final Project at Full Sail University, and so much has happened.

For starters, the first thing we had to do was submit a high-concept pitch for a game. Here’s mine:

https://www.dropbox.com/s/3qq7fd74j4okn3v/PeterMuir_TheDepthsOfSpace.pptx

This was just a general feel for a game. Showing off what it could be at its core. Much to my delight, the instructors behind the Final Project courses decided it was good enough to be approved. Out of about 30 designs submitted by fellow students, mine was 1 of 9 to get approved! This itself was a great feeling, but then my team said that it was their top choice to work on!

So over the past month, that’s what we’ve been working on. Creating a prototype for The Depths of Space. It’s been a fairly stressful month, as expected, but we’ve managed to get a very solid build. The following video is a brief showcase of what the prototype can do.

 

EDIT: Sorry, but there is no sound coming from the game just yet. Also, because this is a prototype, all assets are just placeholders.