So this is a basic asset that I created while working on the final project at Full Sail University that I completely forgot to post to this portfolio! It was intended to function essentially as a loot box, giving the play a random module or two after destroying it. I modeled 2 separate assets, the first being an individual crate and the second being the station that holds them. They aren’t anything particularly fancy, but I created them entirely from UDK’s BSP brushes. They system for editing them is a little clunky when trying to make anything really detailed, but I feel like these came out pretty well, all things considered.