Level Design

Level Design: Halo 5 Forge Map

This is my first serious level design attempt in Halo 5’s Forge level editor. I’ve messed around in Forge every since Bungie introduced it with Halo 3, but this is my first level for Halo 5. I focused on a semi-asymmetrical layout, where each side has similar times to get to power weapons, but the power weapons are different for each side. The key feature of the map is the crashed dropship near the middle. I tried to give it the impression of being damaged by adding a few particle effects that show the engines on fire, and one that has a periodic explosion. Below is a video of me running through it quickly.




The Clinic

The Clinic is an environment created by myself and four other team members for our level design course. We decided to go for a sort of dark feel for the overall design. Each team member had one section of the level, with an announcement displaying the name of the person that worked on the area. The story behind the level is that the player is dropped in an alley and proceeds to a clinic that wasn’t exactly official. They are tasked with finding some syringes and will find several on their way through the building. Eventually the player gets to the back door of a convenience store, which is fronting the clinic. Outside the player is instructed to get to the helicopter and the level ends. The level isn’t perfect, it certainly could use some more polishing, but we were proud of it.

This is a video playthrough of the level

And here is a link to the Dropbox folder containing the files needed to install the level and play it yourself! Just be sure that when you launch the game, you click on “Instant Action”, the number of opponents is 0, the time limit is 0, and the map is “TeamAsparagus_TheClinic”