Starting back in June of 2015, the guys I was working with for our final project at Full Sail University (see the final product here) founded a company called Waking Reverie, LLC. We have been working on a game in Unreal Engine 4 that is a 2.5D platformer that is using time manipulation for the core puzzle solving. We are working on figuring out what abilities we want to give the player as well as what puzzles they face. The various abilities and what exactly they do has been changing constantly. As of this writing, we currently have two fleshed-out levels that are about 90-98% fully functional. We’re working on getting a vertical slice of the game set up so we can apply for a grant from Epic Games.
Everything here is created by me and owned by Waking Reverie, LLC.